Mittwoch, 23. April 2014

Own textures and particle effects

This time we learned how to add own materials into Unity 3D and how to add them on objects and transform them into particles. After preparing the file in Photoshop into a transparent png.file we added it onto a sphere. It looked liked a flame, flying in the air. But it was still static so we used the "particle system" to add some movement. With help of the "renderer" we could choose our own material that we loaded into the program and that we created into a metarial.


We also experimented with different settings of the system: Changing colour, size, direction and so on..



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