I started with a terrain and a directional light. I then created a mountain area with a pointed appearance wo get a more fantasy touch. The water was added to create a lake and a hill that became the island.
I painted the terrain with trees, grass and texture to get a more realtistic look.
After that I built a bridge for the 3rd person controller so that he can cross the lake without touching the water. The bridge is made out of different objects and overcast with a texture. The cylinders have flames on it. Furthermore there are different point lights over the bridge so that it seems that the bridge is a rainbow bridge (with several colours).
On the island you can find particle systems, transparent balls with a flame structure and physics (rigid body) and also a column that plays music if the controller hits it.
The island is the starting point of the player. Several particle systems come out of it in different colours, speeds and sizes.
On one side of the mountains there are 3 waterfalls. The biggest one on the left side is made by my on particle system and a png picture. The two waterfalls on the right are adapted stocks.
The picture I used for my own waterfall. |
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