Donnerstag, 22. Mai 2014

Unity 3D Project

For the course Interactive Systems we had to make a project in a game-like oder philosophical way. So I decided to create a mystical, fantasy world. The world is divided into different zones that can be explored. The main zone is the area around the lake. Besides there is a desert with almost nothing except a small oasis. At last there is a big wood.


I started with a terrain and a directional light. I then created a mountain area with a pointed appearance wo get a more fantasy touch. The water was added to create a lake and a hill that became the island.


I painted the terrain with trees, grass and texture to get a more realtistic look.


After that I built a bridge for the 3rd person controller so that he can cross the lake without touching the water. The bridge is made out of different objects and overcast with a texture. The cylinders have flames on it. Furthermore there are different point lights over the bridge so that it seems that the bridge is a rainbow bridge (with several colours).


On the island you can find particle systems, transparent balls with a flame structure and physics (rigid body) and also a column that plays music if the controller hits it.


The island is the starting point of the player. Several particle systems come out of it in different colours, speeds and sizes.


On one side of the mountains there are 3 waterfalls. The biggest one on the left side is made by my on particle system and a png picture. The two waterfalls on the right are adapted stocks.

The picture I used for my own waterfall.
To cross the bridge the player has to jump (press start) so that the blocking objects disappears. After that there is another cube that can be changed in its colour by pressing certain keys (for example R for red or G for green).


Here is the script for it:


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