Mittwoch, 23. April 2014

First Scripting

We started with scripting in Unity 3D. First we changed the colour of light sources at the beginning of the game. We then explored how we could change the intensity and range of the light.


Own textures and particle effects

This time we learned how to add own materials into Unity 3D and how to add them on objects and transform them into particles. After preparing the file in Photoshop into a transparent png.file we added it onto a sphere. It looked liked a flame, flying in the air. But it was still static so we used the "particle system" to add some movement. With help of the "renderer" we could choose our own material that we loaded into the program and that we created into a metarial.


We also experimented with different settings of the system: Changing colour, size, direction and so on..



More of Unity 3D

Next steps in Unity 3D:
Trying different objects and characteristics. Using gravity on objects and see how they react on the character controller.

I built a plane with some cylinders, cubes and spheres and added textures onto it. Then a third person controller was placed on the plane. I then added rigidbody properties so that the objects reacted to gravity and other objetcs in the game.


Playing with different light sources...


...And adding a sky box to the game. Then testing the game in action.


Letting the character controller fall from the plane and landing under it. Experimenting with different effects and assets of Unity. (In this case water, waterfall, fire.)


First steps in Unity 3D

Exploring Unity 3D: Creating a terrain, playing with hills, textures and trees.

Today we started using Unity 3D, a program for game development and similar stuff. The program is available in a free and a professional version. Besides different objects (cube, sphere) you can create a terrain for a basic world. You are able to use different light settings and add textures and materials that can be uploaded into the program.


With a brush you can plant the trees (for example palms). The brush settings can be changed, so you can decide how many trees you want to plant, how big they should be and how they different in size and variation. The size of the brush influences the area that is used.