Mittwoch, 23. April 2014

More of Unity 3D

Next steps in Unity 3D:
Trying different objects and characteristics. Using gravity on objects and see how they react on the character controller.

I built a plane with some cylinders, cubes and spheres and added textures onto it. Then a third person controller was placed on the plane. I then added rigidbody properties so that the objects reacted to gravity and other objetcs in the game.


Playing with different light sources...


...And adding a sky box to the game. Then testing the game in action.


Letting the character controller fall from the plane and landing under it. Experimenting with different effects and assets of Unity. (In this case water, waterfall, fire.)


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